####################################################
# EP2 Lighting Manager settings
#

# Lighting override (.nlo) files for specific EP1 objects should be placed in this directory.
# The following command triggers the game to parse all such files.

#sinclude "EP3Lights.nlo"


########
########lightingState night
########
########   environment (0.5, 0.5, 1) 0.7  # override environment lighting state
########
########end
########
########
########lightingState neighbourhood
########
########   environment (1, 1, 1) 1.0  # override environment lighting state
########
########end
########
########lightingState neighbourhoodNoPortals
########   
########   skylight                      (.87,.925,1)  .25
########   light sun      (1.75, -2, 1.5)    (1, .9, .8) 1.75
########   light sky      (-2, 1.75, 2)  (0.7,.75,.8)   .5
########   light fill1    (0, 0, 1)     (1,1,1)     0.25
########
########   lightMap 0x0be702ef
########   
########   # inside diffusion
########   diffParam insideAmbientColor       (1, .95, .75)
########   diffParam insideFloorAmbient        .15 
########   diffParam insideWallAmbient         .25 
########   
########   # diffusion inside and outside
########   diffParam floorThreshold            0.154
########   diffParam wallThreshold             0.12
########   
########   #               pract. diffuse  p. falloff  d. falloff
########   modifiers insidePortals       3      3.8        0.8         .9
########   modifiers insidePortalSpills  3      4          .8         1.3
########   
########   modifiers outsidePortals      0       0          1           1
########   modifiers outsidePortalSpills 0       0          1           1
########
########   #                         pract. diffuse  p. falloff  d. falloff
########   modifiers insideObjects     1       1         2        1 
########   modifiers outsideObjects    0.5     1         4         2  
########
########
########   # extra ambient for unlit rooms.
########   unlitRoomColor (0.01, 0.01, 0.01)
########   
########   flatShade (1, .95, .85) .75  # for lighting quality 0
########
########   environment (1, 1, 1) 1.0  # override environment lighting state   
########end
########
############################################################
######### Neighbourhood
#########
########lightingState neighborhoodnight
########   # outside direct lighting
########  # skylight (0.65, 0.65, .95) 1
########  # light sun    ( 1, -2, 2)     (.9, .855, .8) 1.6
########  # light sky    (-1,  2, 1)     (.8, .8, 1)  .9 
######## # skylight                      (.87,.925,1)  0.5
########  # light sun      (1.5, 1.2, 2)    (1, .94, .875)     1.75
########   # light sky      (-1.5, -1.2, 2)  (.8,.8,.8)    .25
########    # light fill1    (1, 1, 1)     (1,1,1)    .15
########
########   
########   skylight                         (0.2, 0.2, 1)     .3
########  light sun      (-1.5, -1,  2)    (.45, .45, 1)      1
########   # light sun      (-1.5, -1,  2)    (.3, .3, .95)      .6
########   #light sky      ( 1.5,  1, 1)    (.25, 0.25, 1)    .6
########
########   lightMap   0x6fb59732
########   
########   # inside diffusion
########   diffParam insideAmbientColor       (1, .95, .75)
########   diffParam insideFloorAmbient        .15 
########   diffParam insideWallAmbient         .25 
########   
########   # diffusion inside and outside
########   diffParam floorThreshold            0.154
########   diffParam wallThreshold             0.12
########   
########   #               pract. diffuse  p. falloff  d. falloff
########   modifiers insidePortals       3      3.8        0.8         .9
########   modifiers insidePortalSpills  3      4          .8         1.3
########   
########   modifiers outsidePortals      0       0          1           1
########   modifiers outsidePortalSpills 0       0          1           1
########
########   #                         pract. diffuse  p. falloff  d. falloff
########   modifiers insideObjects     1       1         2        1 
########   modifiers outsideObjects    0.5     1         4         2  
########
########
########   # extra ambient for unlit rooms.
########   unlitRoomColor (0.01, 0.01, 0.01)
########   
########   # fog <colour> <nearRange> <farRange>
########   # DISABLED pending shader program path support for linear fog.
########   #fog (0.9, 0.9, 1) 1200 2200
########
########   flatShade (.3, .35, .9) .5  # for lighting quality 0
########
########   environment (0.5, 0.5, 1) 0.65  # override environment lighting state
########
########end
########
########
